War Stomp
Community transcriptionStuns nearby enemies for 2 sec.
Talent calculator

Spend points across Balance, Feral Combat, Restoration, share builds, compare Forever talents with Classic, and review the races currently documented for Druid. Estimated tooltip ranks remain provisional until Beta data is available.
Interactive build
Druid
points
Balance · Tier 1 · Column 2
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
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Balance · Tier 1 · Column 3
Increases the periodic damage and healing done by your spells and abilities by 1%.
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Balance · Tier 2 · Column 1
Reduces the Mana cost of your spells by 3%.
Requires 5 points in earlier Balance tiers.
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Balance · Tier 2 · Column 2
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Requires 5 points in earlier Balance tiers.
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Balance · Tier 2 · Column 3
Increases your critical strike chance with spells and melee attacks by 2%.
Requires 5 points in earlier Balance tiers.
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Balance · Tier 2 · Column 4
Increases the range of your offensive Balance spells by 10% and increases the chance for all your spells and attacks to hit by 2%.
Requires 5 points in earlier Balance tiers.
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Balance · Tier 3 · Column 1
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Requires 10 points in earlier Balance tiers.
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Balance · Tier 3 · Column 3
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Requires Nature's Majesty at max rank.
Requires 10 points in earlier Balance tiers.
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Balance · Tier 3 · Column 4
Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage.
Requires 10 points in earlier Balance tiers.
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Balance · Tier 4 · Column 2
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Requires Improved Moonfire at max rank.
Requires 15 points in earlier Balance tiers.
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Balance · Tier 4 · Column 1
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec.
Requires 15 points in earlier Balance tiers.
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Balance · Tier 4 · Column 3
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Requires 15 points in earlier Balance tiers.
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Balance · Tier 5 · Column 1
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Requires 20 points in earlier Balance tiers.
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Balance · Tier 5 · Column 2
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Requires 20 points in earlier Balance tiers.
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Balance · Tier 5 · Column 3
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Requires 20 points in earlier Balance tiers.
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Balance · Tier 6 · Column 2
Increases the damage done by your Arcane and Nature spells by 1%.
Requires 25 points in earlier Balance tiers.
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Balance · Tier 7 · Column 2
Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360% and all party members within 45 yards have their critical chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Requires 30 points in earlier Balance tiers.
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Druid
points
Feral Combat · Tier 1 · Column 2
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
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Feral Combat · Tier 1 · Column 3
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
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Feral Combat · Tier 2 · Column 1
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Requires 5 points in earlier Feral Combat tiers.
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Feral Combat · Tier 2 · Column 2
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Requires 5 points in earlier Feral Combat tiers.
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Feral Combat · Tier 2 · Column 3
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Requires 5 points in earlier Feral Combat tiers.
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Feral Combat · Tier 2 · Column 4
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Requires 5 points in earlier Feral Combat tiers.
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Feral Combat · Tier 3 · Column 2
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Requires 10 points in earlier Feral Combat tiers.
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Feral Combat · Tier 3 · Column 3
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat) Leap behind an enemy, Dazing them for 3 sec.
Requires Requires Bear Form, Dire Bear Form (bear part); Requires Cat Form (cat part) at max rank.
Requires 10 points in earlier Feral Combat tiers.
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Feral Combat · Tier 3 · Column 4
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Requires 10 points in earlier Feral Combat tiers.
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Feral Combat · Tier 4 · Column 1
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Requires 15 points in earlier Feral Combat tiers.
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Feral Combat · Tier 4 · Column 2
Mangle the target for 100% normal damage plus 26.
Requires Savage Fury at max rank.
Requires 15 points in earlier Feral Combat tiers.
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Feral Combat · Tier 4 · Column 3
Increases your melee Attack Power by 50% of your level.
Requires Requires Cat Form, Bear Form, Dire Bear Form at max rank.
Requires 15 points in earlier Feral Combat tiers.
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Feral Combat · Tier 4 · Column 4
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Requires Sharpened Claws at max rank.
Requires 15 points in earlier Feral Combat tiers.
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Feral Combat · Tier 5 · Column 1
Increases the critical strike damage bonus of your melee abilities by 10%.
Requires 20 points in earlier Feral Combat tiers.
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Feral Combat · Tier 5 · Column 2
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
Requires 20 points in earlier Feral Combat tiers.
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Feral Combat · Tier 5 · Column 4
Tiger's Fury now instantly grants you 20 Energy.
Requires 20 points in earlier Feral Combat tiers.
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Feral Combat · Tier 6 · Column 1
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Requires Requires Bear Form, Dire Bear Form at max rank.
Requires 25 points in earlier Feral Combat tiers.
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Feral Combat · Tier 6 · Column 3
Increases damage done by your melee abilities on Bleeding targets by 2%.
Requires Predatory Strikes at max rank.
Requires 25 points in earlier Feral Combat tiers.
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Feral Combat · Tier 7 · Column 2
Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Requires Leader of the Pack at max rank.
Requires 30 points in earlier Feral Combat tiers.
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Druid
points
Restoration · Tier 1 · Column 2
Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
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Restoration · Tier 1 · Column 3
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
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Restoration · Tier 2 · Column 1
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
Requires 5 points in earlier Restoration tiers.
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Restoration · Tier 2 · Column 2
Reduces the threat generated by your Nature and Arcane spells by 10%.
Requires 5 points in earlier Restoration tiers.
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Restoration · Tier 2 · Column 3
Reduces the mana cost of all shapeshifting by 10%.
Requires 5 points in earlier Restoration tiers.
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Restoration · Tier 3 · Column 2
Allows 17% of your Mana regeneration to continue while casting.
Requires 10 points in earlier Restoration tiers.
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Restoration · Tier 3 · Column 3
Increases the effect of all your healing spells by 2%.
Requires 10 points in earlier Restoration tiers.
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Restoration · Tier 3 · Column 4
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Requires 10 points in earlier Restoration tiers.
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Restoration · Tier 4 · Column 2
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Requires 15 points in earlier Restoration tiers.
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Restoration · Tier 4 · Column 3
Increases the effect of your Rejuvenation spell by 5%.
Requires 15 points in earlier Restoration tiers.
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Restoration · Tier 4 · Column 4
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Requires 15 points in earlier Restoration tiers.
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Restoration · Tier 5 · Column 1
When activated, your next Nature spell becomes an instant cast spell.
Requires Naturalist at max rank.
Requires 20 points in earlier Restoration tiers.
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Restoration · Tier 5 · Column 2
Increases your Spirit by 5%.
Requires 20 points in earlier Restoration tiers.
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Restoration · Tier 5 · Column 4
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Requires 20 points in earlier Restoration tiers.
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Restoration · Tier 6 · Column 3
Increases the critical effect chance of your Regrowth spell by 10%.
Requires Improved Rejuvenation at max rank.
Requires 25 points in earlier Restoration tiers.
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Restoration · Tier 7 · Column 2
Heals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Requires Living Spirit at max rank.
Requires 30 points in earlier Restoration tiers.
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Race synergy
Choose a race currently documented as playable for Druid. Racial data keeps the same source and verification labels as the rest of the wiki.
Available races
Horde · 4 documented racials
Stuns nearby enemies for 2 sec.
Grow bonus herbs without Herbalism.
Gain increased movement speed the longer you keep moving.
+5% total Health, +1% Hit Chance.
Gameplay evidence
