Blood Fury
Community transcription+10% Attack Power & Spell Power for 15 sec.
Talent calculator

Spend points across Affliction, Demonology, Destruction, share builds, compare Forever talents with Classic, and review the races currently documented for Warlock. Estimated tooltip ranks remain provisional until Beta data is available.
Interactive build
Warlock
points
Affliction · Tier 1 · Column 1
Increases the amount of Mana awarded by your Life Tap spell by 10%.
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Affliction · Tier 1 · Column 2
Increases your chance to hit with all spells and attacks by 1% and reduces all threat you generate by 4%.
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Affliction · Tier 1 · Column 3
Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
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Affliction · Tier 2 · Column 1
Increases all periodic damage done by your Warlock spells by 1%.
Requires 5 points in earlier Affliction tiers.
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Affliction · Tier 2 · Column 2
You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 50% of normal speed while you are casting spells, and grants a 50% increase to your Mana regeneration.
Requires 5 points in earlier Affliction tiers.
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Affliction · Tier 2 · Column 3
Increases the damage done or health drained by your Drain Life and Drain Soul spells by 2% per each of your other Affliction effects active on the target, up to a maximum increase of 6%. When your Drain Soul damages targets below 20% health, this bonus is tripled. Additionally, your Drain Life range is extended by 3 yards.
Requires 5 points in earlier Affliction tiers.
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Affliction · Tier 3 · Column 1
Increases the damage done by your Bane of Agony by 5%.
Requires 10 points in earlier Affliction tiers.
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Affliction · Tier 3 · Column 2
Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, or Drain Soul spells.
Requires 10 points in earlier Affliction tiers.
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Affliction · Tier 3 · Column 3
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Requires 10 points in earlier Affliction tiers.
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Affliction · Tier 3 · Column 4
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Drain Hope spells by 33%.
Requires 10 points in earlier Affliction tiers.
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Affliction · Tier 4 · Column 1
Increases the critical effect chance of your Shadow spells by 1%.
Requires 15 points in earlier Affliction tiers.
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Affliction · Tier 4 · Column 2
Gives your Corruption, Drain Soul, and Drain Life spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Requires 15 points in earlier Affliction tiers.
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Affliction · Tier 4 · Column 3
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Requires Amplify Curse at max rank.
Requires 15 points in earlier Affliction tiers.
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Affliction · Tier 5 · Column 2
Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
Requires 20 points in earlier Affliction tiers.
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Affliction · Tier 5 · Column 3
Increases the rate at which your Drain Life and Drain Soul deal damage by 17%, but reduces your healing from Drain Life by 10%.
Requires 20 points in earlier Affliction tiers.
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Affliction · Tier 6 · Column 3
Increases the damage dealt or life drained by your Shadow spells by 1%.
Requires 25 points in earlier Affliction tiers.
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Affliction · Tier 7 · Column 2
Drains all hope from the target, dealing 52 Shadow damage every 1 sec and increasing all other Shadow damage over time you deal to that target by 10%. Lasts 6 sec.
Requires Siphon Life at max rank.
Requires 30 points in earlier Affliction tiers.
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Warlock
points
Demonology · Tier 1 · Column 1
Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
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Demonology · Tier 1 · Column 2
Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.
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Demonology · Tier 1 · Column 3
Increases your total Stamina by 3%.
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Demonology · Tier 1 · Column 4
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.
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Demonology · Tier 2 · Column 1
Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
Requires 5 points in earlier Demonology tiers.
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Demonology · Tier 2 · Column 2
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 10%.
Requires 5 points in earlier Demonology tiers.
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Demonology · Tier 2 · Column 3
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
Requires 5 points in earlier Demonology tiers.
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Demonology · Tier 2 · Column 4
You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
Requires 5 points in earlier Demonology tiers.
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Demonology · Tier 3 · Column 1
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
Requires 10 points in earlier Demonology tiers.
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Demonology · Tier 3 · Column 2
When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Requires 10 points in earlier Demonology tiers.
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Demonology · Tier 3 · Column 3
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Requires 10 points in earlier Demonology tiers.
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Demonology · Tier 4 · Column 1
Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
Requires 15 points in earlier Demonology tiers.
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Demonology · Tier 4 · Column 3
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Requires Master Summoner at max rank.
Requires 15 points in earlier Demonology tiers.
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Demonology · Tier 4 · Column 4
Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal 39 to 42 Fire or Shadow damage based on the pet.
Requires 15 points in earlier Demonology tiers.
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Demonology · Tier 5 · Column 1
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
Requires 20 points in earlier Demonology tiers.
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Demonology · Tier 5 · Column 2
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Requires Demonic Sacrifice at max rank.
Requires 20 points in earlier Demonology tiers.
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Demonology · Tier 5 · Column 3
Increases your spell damage and healing by up to 33% of your level while you have a summoned Demon pet active.
Requires 20 points in earlier Demonology tiers.
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Demonology · Tier 6 · Column 3
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.
Requires 25 points in earlier Demonology tiers.
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Demonology · Tier 7 · Column 2
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Requires Soul Link at max rank.
Requires 30 points in earlier Demonology tiers.
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Warlock
points
Destruction · Tier 1 · Column 1
Increases the range of your damaging spells by 10%.
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Destruction · Tier 1 · Column 2
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.
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Destruction · Tier 1 · Column 3
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
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Destruction · Tier 2 · Column 1
Reduces all damage taken by 2%.
Requires 5 points in earlier Destruction tiers.
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Destruction · Tier 2 · Column 2
Reduces the Mana cost of your Destruction spells by 3%.
Requires 5 points in earlier Destruction tiers.
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Destruction · Tier 2 · Column 3
Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Requires 5 points in earlier Destruction tiers.
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Destruction · Tier 3 · Column 2
Increases the critical strike damage bonus of your Destruction spells by 20%.
Requires 10 points in earlier Destruction tiers.
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Destruction · Tier 3 · Column 3
Instantly blasts the target for 102 to 111 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Requires 10 points in earlier Destruction tiers.
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Destruction · Tier 4 · Column 1
Gives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Requires 15 points in earlier Destruction tiers.
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Destruction · Tier 4 · Column 2
Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
Requires 15 points in earlier Destruction tiers.
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Destruction · Tier 4 · Column 3
Ignites a target that is already afflicted by your Immolate spell, dealing 109 to 132 Fire damage and consuming your Immolate effect.
Requires Shadowburn at max rank.
Requires 15 points in earlier Destruction tiers.
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Destruction · Tier 5 · Column 1
Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
Requires Intensity at max rank.
Requires 20 points in earlier Destruction tiers.
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Destruction · Tier 5 · Column 2
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Requires 20 points in earlier Destruction tiers.
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Destruction · Tier 5 · Column 3
Increases the critical strike chance of your Conflagrate spell by 8%.
Requires Conflagrate at max rank.
Requires 20 points in earlier Destruction tiers.
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Destruction · Tier 6 · Column 3
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
Requires 25 points in earlier Destruction tiers.
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Destruction · Tier 7 · Column 2
Deals 125 to 140 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Requires Bane of Havoc at max rank.
Requires 30 points in earlier Destruction tiers.
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Race synergy
Choose a race currently documented as playable for Warlock. Racial data keeps the same source and verification labels as the rest of the wiki.
Available races
Horde · 4 documented racials
+10% Attack Power & Spell Power for 15 sec.
Immune to Curses and Banes; reduced Magical damage taken for 8 sec.
While wielding an axe, +1% spell and ability critical strike chance.
Stun duration reduced by 20%.
Gameplay evidence
