Blood Fury
Community transcription+10% Attack Power & Spell Power for 15 sec.
Talent calculator

Spend points across Arcane, Fire, Frost, share builds, compare Forever talents with Classic, and review the races currently documented for Mage. Estimated tooltip ranks remain provisional until Beta data is available.
Interactive build
Mage
points
Arcane · Tier 1 · Column 1
Increases your damage with Wands by 13%.
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Arcane · Tier 1 · Column 2
Increases your chance to hit with your Arcane spells by 1%.
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Arcane · Tier 1 · Column 3
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
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Arcane · Tier 2 · Column 1
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Requires 5 points in earlier Arcane tiers.
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Arcane · Tier 2 · Column 2
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Requires 5 points in earlier Arcane tiers.
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Arcane · Tier 2 · Column 3
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Requires 5 points in earlier Arcane tiers.
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Arcane · Tier 2 · Column 4
Increases your Armor by an amount equal to 25% of your Intellect.
Requires 5 points in earlier Arcane tiers.
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Arcane · Tier 3 · Column 1
Increases the range of your Arcane spells by 3 yards.
Requires 10 points in earlier Arcane tiers.
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Arcane · Tier 3 · Column 2
Increases the critical strike chance of your Arcane spells by 2%.
Requires 10 points in earlier Arcane tiers.
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Arcane · Tier 3 · Column 4
Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Requires 10 points in earlier Arcane tiers.
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Arcane · Tier 4 · Column 1
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Requires 15 points in earlier Arcane tiers.
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Arcane · Tier 4 · Column 2
Your Counterspell also Silences the target for 2 sec.
Requires 15 points in earlier Arcane tiers.
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Arcane · Tier 4 · Column 3
Allows 17% of your Mana regeneration to continue while casting.
Requires Arcane Concentration at max rank.
Requires 15 points in earlier Arcane tiers.
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Arcane · Tier 4 · Column 4
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.
Requires 15 points in earlier Arcane tiers.
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Arcane · Tier 5 · Column 2
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Requires 20 points in earlier Arcane tiers.
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Arcane · Tier 5 · Column 3
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Requires 20 points in earlier Arcane tiers.
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Arcane · Tier 6 · Column 3
Increases the damage done by all your spells by 1% and your critical strike chance with all attacks by 1%.
Requires 25 points in earlier Arcane tiers.
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Arcane · Tier 7 · Column 2
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Requires Presence of Mind at max rank.
Requires 30 points in earlier Arcane tiers.
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Mage
points
Fire · Tier 1 · Column 1
Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
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Fire · Tier 1 · Column 2
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
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Fire · Tier 1 · Column 3
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
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Fire · Tier 2 · Column 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Requires 5 points in earlier Fire tiers.
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Fire · Tier 2 · Column 2
Increases the range of your Fire spells by 3 yards.
Requires 5 points in earlier Fire tiers.
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Fire · Tier 2 · Column 3
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Requires 5 points in earlier Fire tiers.
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Fire · Tier 3 · Column 1
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Requires 10 points in earlier Fire tiers.
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Fire · Tier 3 · Column 2
Increases the critical strike chance of your Flamestrike spell by 5%.
Requires 10 points in earlier Fire tiers.
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Fire · Tier 3 · Column 3
Hurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec.
Requires 10 points in earlier Fire tiers.
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Fire · Tier 4 · Column 1
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Requires 15 points in earlier Fire tiers.
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Fire · Tier 4 · Column 2
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Requires 15 points in earlier Fire tiers.
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Fire · Tier 4 · Column 3
Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Requires Pyroblast at max rank.
Requires 15 points in earlier Fire tiers.
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Fire · Tier 4 · Column 4
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Requires 15 points in earlier Fire tiers.
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Fire · Tier 5 · Column 2
Increases the critical strike chance of your Fire spells by 2%.
Requires 20 points in earlier Fire tiers.
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Fire · Tier 5 · Column 3
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 191 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Requires 20 points in earlier Fire tiers.
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Fire · Tier 6 · Column 3
Increases the damage done by your Fire spells by 2%.
Requires 25 points in earlier Fire tiers.
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Fire · Tier 7 · Column 2
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Requires Critical Mass at max rank.
Requires 30 points in earlier Fire tiers.
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Mage
points
Frost · Tier 1 · Column 1
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
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Frost · Tier 1 · Column 2
Reduces the casting time of your Frostbolt spell by 0.1 sec.
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Frost · Tier 1 · Column 3
Increases your chance to hit with Frost and Fire spells by 1%.
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Frost · Tier 2 · Column 1
Increases the critical strike damage bonus of your Frost spells by 20%.
Requires 5 points in earlier Frost tiers.
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Frost · Tier 2 · Column 2
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Requires 5 points in earlier Frost tiers.
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Frost · Tier 2 · Column 3
Reduces the cooldown of your Frost Nova spell by 2 sec.
Requires 5 points in earlier Frost tiers.
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Frost · Tier 2 · Column 4
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
Requires 5 points in earlier Frost tiers.
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Frost · Tier 3 · Column 1
Increases the damage done by your Frost spells by 2%.
Requires 10 points in earlier Frost tiers.
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Frost · Tier 3 · Column 2
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Requires 10 points in earlier Frost tiers.
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Frost · Tier 3 · Column 3
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Requires 10 points in earlier Frost tiers.
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Frost · Tier 3 · Column 4
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Requires 10 points in earlier Frost tiers.
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Frost · Tier 4 · Column 1
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Requires 15 points in earlier Frost tiers.
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Frost · Tier 4 · Column 2
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Requires 15 points in earlier Frost tiers.
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Frost · Tier 4 · Column 4
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Requires 15 points in earlier Frost tiers.
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Frost · Tier 5 · Column 1
Increases the damage dealt by your Cone of Cold spell by 12%.
Requires 20 points in earlier Frost tiers.
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Frost · Tier 5 · Column 2
Finishes the remaining cooldown on all your other Frost spells.
Requires 20 points in earlier Frost tiers.
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Frost · Tier 5 · Column 3
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Requires Ice Lance at max rank.
Requires 20 points in earlier Frost tiers.
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Frost · Tier 6 · Column 3
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
Requires 25 points in earlier Frost tiers.
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Frost · Tier 7 · Column 2
Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Requires Cold Snap at max rank.
Requires 30 points in earlier Frost tiers.
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Race synergy
Choose a race currently documented as playable for Mage. Racial data keeps the same source and verification labels as the rest of the wiki.
Available races
Horde · 4 documented racials
+10% Attack Power & Spell Power for 15 sec.
Immune to Curses and Banes; reduced Magical damage taken for 8 sec.
While wielding an axe, +1% spell and ability critical strike chance.
Stun duration reduced by 20%.