Will of the Forsaken
Community transcriptionRemoves Charm, Fear and Sleep effects. (No longer an immunity.)
Talent calculator

Spend points across Discipline, Holy, Shadow Magic, share builds, compare Forever talents with Classic, and review the races currently documented for Priest. Estimated tooltip ranks remain provisional until Beta data is available.
Interactive build
Priest
points
Discipline · Tier 1 · Column 1
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Left click to add a point
Discipline · Tier 1 · Column 2
Increases your damage with Wands by 13%.
Left click to add a point
Discipline · Tier 1 · Column 3
Increases the damage and healing of your instant cast spells by 1%.
Left click to add a point
Discipline · Tier 2 · Column 1
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Requires 5 points in earlier Discipline tiers.
Left click to add a point
Discipline · Tier 2 · Column 2
Increases your chance to hit with Holy spells by 6%.
Requires 5 points in earlier Discipline tiers.
Left click to add a point
Discipline · Tier 2 · Column 3
Increases the damage absorbed by your Power Word: Shield by 7%.
Requires 5 points in earlier Discipline tiers.
Left click to add a point
Discipline · Tier 2 · Column 4
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Requires 5 points in earlier Discipline tiers.
Left click to add a point
Discipline · Tier 3 · Column 1
Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 3%.
Requires 10 points in earlier Discipline tiers.
Left click to add a point
Discipline · Tier 3 · Column 2
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Requires 10 points in earlier Discipline tiers.
Left click to add a point
Discipline · Tier 3 · Column 4
Allows 17% of your Mana regeneration to continue while casting.
Requires 10 points in earlier Discipline tiers.
Left click to add a point
Discipline · Tier 4 · Column 1
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Requires 15 points in earlier Discipline tiers.
Left click to add a point
Discipline · Tier 4 · Column 2
Increases your total Intellect by 3%.
Requires 15 points in earlier Discipline tiers.
Left click to add a point
Discipline · Tier 4 · Column 3
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Requires Improved Power Word: Shield at max rank.
Requires 15 points in earlier Discipline tiers.
Left click to add a point
Discipline · Tier 4 · Column 4
Reduces the casting time of your Mana Burn spell by 0.5 sec.
Requires 15 points in earlier Discipline tiers.
Left click to add a point
Discipline · Tier 5 · Column 2
Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.
Requires 20 points in earlier Discipline tiers.
Left click to add a point
Discipline · Tier 5 · Column 3
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Requires Soul Warding at max rank.
Requires 20 points in earlier Discipline tiers.
Left click to add a point
Discipline · Tier 6 · Column 3
Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Requires 25 points in earlier Discipline tiers.
Left click to add a point
Discipline · Tier 7 · Column 2
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Requires Penance at max rank.
Requires 30 points in earlier Discipline tiers.
Left click to add a point
Priest
points
Holy · Tier 1 · Column 1
Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
Left click to add a point
Holy · Tier 1 · Column 2
Increases the amount healed by your Renew spell by 5%.
Left click to add a point
Holy · Tier 1 · Column 3
Increases the critical effect chance of your Holy spells by 1%.
Left click to add a point
Holy · Tier 2 · Column 2
Reduces all spell damage taken by 2%.
Requires 5 points in earlier Holy tiers.
Left click to add a point
Holy · Tier 2 · Column 3
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
Requires 5 points in earlier Holy tiers.
Left click to add a point
Holy · Tier 3 · Column 1
Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.
Requires 10 points in earlier Holy tiers.
Left click to add a point
Holy · Tier 3 · Column 2
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Requires 10 points in earlier Holy tiers.
Left click to add a point
Holy · Tier 3 · Column 4
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Requires 10 points in earlier Holy tiers.
Left click to add a point
Holy · Tier 4 · Column 1
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Requires 15 points in earlier Holy tiers.
Left click to add a point
Holy · Tier 4 · Column 2
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Requires 15 points in earlier Holy tiers.
Left click to add a point
Holy · Tier 4 · Column 3
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Requires Divine Fury at max rank.
Requires 15 points in earlier Holy tiers.
Left click to add a point
Holy · Tier 4 · Column 4
Heals a friendly target and the caster for 346 to 403. Low threat.
Requires 15 points in earlier Holy tiers.
Left click to add a point
Holy · Tier 5 · Column 1
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Requires 20 points in earlier Holy tiers.
Left click to add a point
Holy · Tier 5 · Column 2
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Requires 20 points in earlier Holy tiers.
Left click to add a point
Holy · Tier 5 · Column 3
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Requires 20 points in earlier Holy tiers.
Left click to add a point
Holy · Tier 6 · Column 3
Increases the amount healed by your spells by 3%.
Requires 25 points in earlier Holy tiers.
Left click to add a point
Holy · Tier 7 · Column 2
Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Requires Spirit of Redemption at max rank.
Requires 30 points in earlier Holy tiers.
Left click to add a point
Priest
points
Shadow Magic · Tier 1 · Column 1
Increases your chance to hit with your Shadow spells by 1%.
Left click to add a point
Shadow Magic · Tier 1 · Column 2
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Left click to add a point
Shadow Magic · Tier 1 · Column 3
Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Left click to add a point
Shadow Magic · Tier 2 · Column 1
Reduces the threat generated by your Shadow spells by 10%.
Requires 5 points in earlier Shadow Magic tiers.
Left click to add a point
Shadow Magic · Tier 2 · Column 3
Increases the duration of your Shadow Word: Pain spell by 3 sec.
Requires 5 points in earlier Shadow Magic tiers.
Left click to add a point
Shadow Magic · Tier 2 · Column 4
Increases the range of your offensive Shadow spells by 10%.
Requires 5 points in earlier Shadow Magic tiers.
Left click to add a point
Shadow Magic · Tier 3 · Column 1
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Requires 10 points in earlier Shadow Magic tiers.
Left click to add a point
Shadow Magic · Tier 3 · Column 2
Reduces the cooldown of your Psychic Scream spell by 2 sec.
Requires Blackout at max rank.
Requires 10 points in earlier Shadow Magic tiers.
Left click to add a point
Shadow Magic · Tier 3 · Column 3
Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.
Requires 10 points in earlier Shadow Magic tiers.
Left click to add a point
Shadow Magic · Tier 3 · Column 4
Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Requires Mind Flay at max rank.
Requires 10 points in earlier Shadow Magic tiers.
Left click to add a point
Shadow Magic · Tier 4 · Column 1
Decreases the cooldown of your Fade ability by 3 sec.
Requires 15 points in earlier Shadow Magic tiers.
Left click to add a point
Shadow Magic · Tier 4 · Column 2
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Requires 15 points in earlier Shadow Magic tiers.
Left click to add a point
Shadow Magic · Tier 4 · Column 3
Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Requires 15 points in earlier Shadow Magic tiers.
Left click to add a point
Shadow Magic · Tier 5 · Column 1
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Requires 20 points in earlier Shadow Magic tiers.
Left click to add a point
Shadow Magic · Tier 5 · Column 3
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Requires 20 points in earlier Shadow Magic tiers.
Left click to add a point
Shadow Magic · Tier 6 · Column 1
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Requires 25 points in earlier Shadow Magic tiers.
Left click to add a point
Shadow Magic · Tier 6 · Column 3
Increases your Shadow damage done by 2%.
Requires 25 points in earlier Shadow Magic tiers.
Left click to add a point
Shadow Magic · Tier 7 · Column 2
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Requires Vampiric Embrace at max rank.
Requires 30 points in earlier Shadow Magic tiers.
Left click to add a point
Race synergy
Choose a race currently documented as playable for Priest. Racial data keeps the same source and verification labels as the rest of the wiki.
Available races
Horde · 4 documented racials
Removes Charm, Fear and Sleep effects. (No longer an immunity.)
Regenerate 35% Health and Mana from corpses.
Breathe underwater 300% longer.
Passive. Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.
Gameplay evidence
