Will of the Forsaken
Community transcriptionRemoves Charm, Fear and Sleep effects. (No longer an immunity.)
Talent calculator

Spend points across Holy, Protection, Retribution, share builds, compare Forever talents with Classic, and review the races currently documented for Paladin. Estimated tooltip ranks remain provisional until Beta data is available.
Interactive build
Paladin
points
Holy · Tier 1 · Column 1
Reduces the cooldown of your Holy Strike ability by 1 sec.
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Holy · Tier 1 · Column 2
Increases your Strength by 2%.
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Holy · Tier 1 · Column 3
Increases your total Intellect by 2%.
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Holy · Tier 2 · Column 1
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Requires 5 points in earlier Holy tiers.
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Holy · Tier 2 · Column 2
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Requires 5 points in earlier Holy tiers.
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Holy · Tier 2 · Column 3
Increases the damage done by your Seals and Judgements by 5%.
Requires 5 points in earlier Holy tiers.
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Holy · Tier 2 · Column 4
Reduces the duration of Fear and Disorient effects on you by 15%.
Requires 5 points in earlier Holy tiers.
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Holy · Tier 3 · Column 1
Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Requires 10 points in earlier Holy tiers.
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Holy · Tier 3 · Column 2
Allows 30% of your Mana regeneration to continue while casting.
Requires 10 points in earlier Holy tiers.
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Holy · Tier 3 · Column 3
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Requires 10 points in earlier Holy tiers.
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Holy · Tier 4 · Column 1
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Requires 15 points in earlier Holy tiers.
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Holy · Tier 4 · Column 2
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Requires Reverence at max rank.
Requires 15 points in earlier Holy tiers.
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Holy · Tier 4 · Column 3
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Requires 15 points in earlier Holy tiers.
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Holy · Tier 5 · Column 1
Increases your chance to hit with Holy spells by 6%.
Requires Holy Shock at max rank.
Requires 20 points in earlier Holy tiers.
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Holy · Tier 5 · Column 2
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Requires 20 points in earlier Holy tiers.
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Holy · Tier 5 · Column 3
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Requires 20 points in earlier Holy tiers.
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Holy · Tier 6 · Column 3
Increases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%.
Requires 25 points in earlier Holy tiers.
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Holy · Tier 7 · Column 2
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 315 to 333, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
Requires Holy Shock at max rank.
Requires 30 points in earlier Holy tiers.
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Paladin
points
Protection · Tier 1 · Column 2
Increases your armor value from items by 2%.
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Protection · Tier 1 · Column 3
Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
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Protection · Tier 2 · Column 1
Increases your chance to hit with all spells and attacks by 1%.
Requires 5 points in earlier Protection tiers.
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Protection · Tier 2 · Column 2
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Requires 5 points in earlier Protection tiers.
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Protection · Tier 2 · Column 4
Increases your Defense Skill by 4.
Requires 5 points in earlier Protection tiers.
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Protection · Tier 3 · Column 1
When Seal of Fury's shield is fully absorbed, restore 38 Mana, increased by 15% per level the attacker is above you, up to 45%.
Requires 10 points in earlier Protection tiers.
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Protection · Tier 3 · Column 2
While Righteous Fury is active, all damage taken is reduced by 2%.
Requires 10 points in earlier Protection tiers.
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Protection · Tier 3 · Column 3
Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Requires Redoubt at max rank.
Requires 10 points in earlier Protection tiers.
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Protection · Tier 3 · Column 4
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Requires 10 points in earlier Protection tiers.
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Protection · Tier 4 · Column 1
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Requires Improved Seal of Fury at max rank.
Requires 15 points in earlier Protection tiers.
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Protection · Tier 4 · Column 2
Increases the damage you deal with one-handed melee weapons by 3%.
Requires 15 points in earlier Protection tiers.
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Protection · Tier 4 · Column 3
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Requires 15 points in earlier Protection tiers.
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Protection · Tier 5 · Column 2
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Requires 20 points in earlier Protection tiers.
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Protection · Tier 5 · Column 3
Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Requires 20 points in earlier Protection tiers.
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Protection · Tier 6 · Column 3
Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Requires 25 points in earlier Protection tiers.
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Protection · Tier 7 · Column 2
Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Requires Templar's Bulwark at max rank.
Requires 30 points in earlier Protection tiers.
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Paladin
points
Retribution · Tier 1 · Column 2
Increases your Parry chance by 1%.
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Retribution · Tier 1 · Column 3
Reduces the Mana cost of all instant cast spells and abilities by 2%.
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Retribution · Tier 2 · Column 1
Decreases the cooldown of your Judgement ability by 1 sec.
Requires 5 points in earlier Retribution tiers.
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Retribution · Tier 2 · Column 2
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Requires 5 points in earlier Retribution tiers.
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Retribution · Tier 2 · Column 3
Increases your chance to get a critical strike with melee attacks by 1%.
Requires 5 points in earlier Retribution tiers.
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Retribution · Tier 3 · Column 1
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 42, and increase your Attack Power by 1% for 30 sec.
Requires 10 points in earlier Retribution tiers.
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Retribution · Tier 3 · Column 2
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Requires 10 points in earlier Retribution tiers.
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Retribution · Tier 3 · Column 3
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 146 if the target is stunned or incapacitated.
Requires 10 points in earlier Retribution tiers.
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Retribution · Tier 3 · Column 4
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Requires 10 points in earlier Retribution tiers.
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Retribution · Tier 4 · Column 1
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Requires 15 points in earlier Retribution tiers.
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Retribution · Tier 4 · Column 3
Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
Requires 15 points in earlier Retribution tiers.
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Retribution · Tier 4 · Column 4
Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.
Requires 15 points in earlier Retribution tiers.
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Retribution · Tier 5 · Column 1
Increases the damage you deal with two-handed melee weapons by 3%.
Requires 20 points in earlier Retribution tiers.
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Retribution · Tier 5 · Column 2
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a critical strike. Stacks up to 5 times.
Requires Sanctified Judgement at max rank.
Requires 20 points in earlier Retribution tiers.
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Retribution · Tier 5 · Column 3
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Requires 20 points in earlier Retribution tiers.
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Retribution · Tier 6 · Column 2
Increases your spell damage and healing by up to 33% of your Intellect.
Requires 25 points in earlier Retribution tiers.
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Retribution · Tier 6 · Column 3
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Requires 25 points in earlier Retribution tiers.
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Retribution · Tier 7 · Column 2
When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Requires Requires Level 40 at max rank.
Requires 30 points in earlier Retribution tiers.
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Race synergy
Choose a race currently documented as playable for Paladin. Racial data keeps the same source and verification labels as the rest of the wiki.
Available races
Horde · 4 documented racials
Removes Charm, Fear and Sleep effects. (No longer an immunity.)
Regenerate 35% Health and Mana from corpses.
Breathe underwater 300% longer.
Passive. Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.