Blood Fury
Community transcription+10% Attack Power & Spell Power for 15 sec.
Talent calculator

Spend points across Elemental Combat, Enhancement, Restoration, share builds, compare Forever talents with Classic, and review the races currently documented for Shaman. Estimated tooltip ranks remain provisional until Beta data is available.
Interactive build
Shaman
points
Elemental Combat · Tier 1 · Column 2
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
Left click to add a point
Elemental Combat · Tier 1 · Column 3
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Left click to add a point
Elemental Combat · Tier 2 · Column 1
Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Requires 5 points in earlier Elemental Combat tiers.
Left click to add a point
Elemental Combat · Tier 2 · Column 2
Reduces the cooldown of your Shock spells by 0.2 sec.
Requires 5 points in earlier Elemental Combat tiers.
Left click to add a point
Elemental Combat · Tier 2 · Column 3
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.
Requires 5 points in earlier Elemental Combat tiers.
Left click to add a point
Elemental Combat · Tier 2 · Column 4
Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Requires 5 points in earlier Elemental Combat tiers.
Left click to add a point
Elemental Combat · Tier 3 · Column 2
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Requires 10 points in earlier Elemental Combat tiers.
Left click to add a point
Elemental Combat · Tier 3 · Column 3
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Requires 10 points in earlier Elemental Combat tiers.
Left click to add a point
Elemental Combat · Tier 4 · Column 1
Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.
Requires 15 points in earlier Elemental Combat tiers.
Left click to add a point
Elemental Combat · Tier 4 · Column 2
Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.
Requires 15 points in earlier Elemental Combat tiers.
Left click to add a point
Elemental Combat · Tier 4 · Column 3
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
Requires Elemental Fury at max rank.
Requires 15 points in earlier Elemental Combat tiers.
Left click to add a point
Elemental Combat · Tier 5 · Column 1
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.
Requires 20 points in earlier Elemental Combat tiers.
Left click to add a point
Elemental Combat · Tier 5 · Column 2
Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Requires 20 points in earlier Elemental Combat tiers.
Left click to add a point
Elemental Combat · Tier 5 · Column 4
Your Earthbind Totem immobilizes nearby targets for 5 sec when cast.
Requires 20 points in earlier Elemental Combat tiers.
Left click to add a point
Elemental Combat · Tier 6 · Column 3
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
Requires Call of Thunder at max rank.
Requires 25 points in earlier Elemental Combat tiers.
Left click to add a point
Elemental Combat · Tier 7 · Column 2
You hurl molten lava at the target, dealing 158 to 187 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Requires Lightning Overload at max rank.
Requires 30 points in earlier Elemental Combat tiers.
Left click to add a point
Shaman
points
Enhancement · Tier 1 · Column 1
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Left click to add a point
Enhancement · Tier 1 · Column 2
Improves your chance to get a critical strike with all spells and attacks by 1%.
Left click to add a point
Enhancement · Tier 1 · Column 3
Increases your Intellect by 2%.
Left click to add a point
Enhancement · Tier 2 · Column 1
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Requires 5 points in earlier Enhancement tiers.
Left click to add a point
Enhancement · Tier 2 · Column 2
Increases your Attack Power by an amount equal to 33% of your Intellect.
Requires 5 points in earlier Enhancement tiers.
Left click to add a point
Enhancement · Tier 2 · Column 3
Reduces the cast time of your Ghost Wolf spell by 1.0 sec. and Ghost Wolf may be used indoors.
Requires 5 points in earlier Enhancement tiers.
Left click to add a point
Enhancement · Tier 2 · Column 4
Increases the damage done by your Lightning Shield orbs by 5%.
Requires 5 points in earlier Enhancement tiers.
Left click to add a point
Enhancement · Tier 3 · Column 1
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Requires 10 points in earlier Enhancement tiers.
Left click to add a point
Enhancement · Tier 3 · Column 3
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Requires 10 points in earlier Enhancement tiers.
Left click to add a point
Enhancement · Tier 3 · Column 4
Increases your chance to dodge by an additional 2%.
Requires 10 points in earlier Enhancement tiers.
Left click to add a point
Enhancement · Tier 4 · Column 1
Increases your Stamina by 2%.
Requires 15 points in earlier Enhancement tiers.
Left click to add a point
Enhancement · Tier 4 · Column 2
Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Requires Mental Dexterity at max rank.
Requires 15 points in earlier Enhancement tiers.
Left click to add a point
Enhancement · Tier 4 · Column 3
Instantly strike for normal weapon damage and increase Nature damage you deal to the target by 20% for 12 sec.
Requires 15 points in earlier Enhancement tiers.
Left click to add a point
Enhancement · Tier 5 · Column 1
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Requires 20 points in earlier Enhancement tiers.
Left click to add a point
Enhancement · Tier 5 · Column 2
Increases your spell damage and healing by up to 15% of your Intellect.
Requires 20 points in earlier Enhancement tiers.
Left click to add a point
Enhancement · Tier 5 · Column 3
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Requires Stormstrike at max rank.
Requires 20 points in earlier Enhancement tiers.
Left click to add a point
Enhancement · Tier 6 · Column 3
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Requires 25 points in earlier Enhancement tiers.
Left click to add a point
Enhancement · Tier 7 · Column 2
Increases your melee attack speed and spell casting speed by 30% for 25 sec.
Requires Mental Quickness at max rank.
Requires 30 points in earlier Enhancement tiers.
Left click to add a point
Shaman
points
Restoration · Tier 1 · Column 2
Reduces the casting time of your Healing Wave spell by 0.1 sec.
Left click to add a point
Restoration · Tier 1 · Column 3
Increases the critical effect chance of your healing spells by 1%.
Left click to add a point
Restoration · Tier 2 · Column 1
Allows 17% of your Mana regeneration to continue while casting.
Requires 5 points in earlier Restoration tiers.
Left click to add a point
Restoration · Tier 2 · Column 2
Reduces the threat generated by your spells by 5%.
Requires 5 points in earlier Restoration tiers.
Left click to add a point
Restoration · Tier 2 · Column 3
Reduces the Mana cost of your healing spells by 1% and increases your chance to hit with all spells and attacks by 1%.
Requires 5 points in earlier Restoration tiers.
Left click to add a point
Restoration · Tier 2 · Column 4
Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Requires 5 points in earlier Restoration tiers.
Left click to add a point
Restoration · Tier 3 · Column 1
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Requires 10 points in earlier Restoration tiers.
Left click to add a point
Restoration · Tier 3 · Column 2
Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
Requires 10 points in earlier Restoration tiers.
Left click to add a point
Restoration · Tier 3 · Column 3
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Requires 10 points in earlier Restoration tiers.
Left click to add a point
Restoration · Tier 4 · Column 1
Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Requires 15 points in earlier Restoration tiers.
Left click to add a point
Restoration · Tier 4 · Column 2
Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Requires 15 points in earlier Restoration tiers.
Left click to add a point
Restoration · Tier 4 · Column 3
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Requires 15 points in earlier Restoration tiers.
Left click to add a point
Restoration · Tier 5 · Column 2
Increases the amount healed by your Healing Wave spell by 8%.
Requires 20 points in earlier Restoration tiers.
Left click to add a point
Restoration · Tier 5 · Column 3
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Requires 20 points in earlier Restoration tiers.
Left click to add a point
Restoration · Tier 6 · Column 3
Increases the effectiveness of your healing spells by 2%.
Requires 25 points in earlier Restoration tiers.
Left click to add a point
Restoration · Tier 7 · Column 2
Heals a friendly target for 479 to 528, an additional 499 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Requires Healing Way at max rank.
Requires 30 points in earlier Restoration tiers.
Left click to add a point
Race synergy
Choose a race currently documented as playable for Shaman. Racial data keeps the same source and verification labels as the rest of the wiki.
Available races
Horde · 4 documented racials
+10% Attack Power & Spell Power for 15 sec.
Immune to Curses and Banes; reduced Magical damage taken for 8 sec.
While wielding an axe, +1% spell and ability critical strike chance.
Stun duration reduced by 20%.
Gameplay evidence
