Blood Fury
Community transcription+10% Attack Power & Spell Power for 15 sec.
Talent calculator

Spend points across Assassination, Combat, Subtlety, share builds, compare Forever talents with Classic, and review the races currently documented for Rogue. Estimated tooltip ranks remain provisional until Beta data is available.
Interactive build
Rogue
points
Assassination · Tier 1 · Column 1
Increases the duration of your Gouge ability by 0.5 sec.
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Assassination · Tier 1 · Column 2
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
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Assassination · Tier 1 · Column 3
Increases your critical strike chance with all attacks and Poisons by 1%.
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Assassination · Tier 2 · Column 1
Gives your finishing moves a 20% chance to add a combo point to your target.
Requires 5 points in earlier Assassination tiers.
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Assassination · Tier 2 · Column 2
Increases all damage dealt by 2% against Humanoid and Giant targets.
Requires 5 points in earlier Assassination tiers.
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Assassination · Tier 2 · Column 4
Increases the duration of your Slice and Dice ability by 15%.
Requires 5 points in earlier Assassination tiers.
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Assassination · Tier 3 · Column 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Requires 10 points in earlier Assassination tiers.
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Assassination · Tier 3 · Column 2
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Requires 10 points in earlier Assassination tiers.
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Assassination · Tier 3 · Column 3
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
Requires Malice at max rank.
Requires 10 points in earlier Assassination tiers.
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Assassination · Tier 4 · Column 1
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Requires 15 points in earlier Assassination tiers.
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Assassination · Tier 4 · Column 2
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Requires 15 points in earlier Assassination tiers.
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Assassination · Tier 4 · Column 3
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Requires 15 points in earlier Assassination tiers.
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Assassination · Tier 5 · Column 1
Increases your maximum Energy by 5.
Requires 20 points in earlier Assassination tiers.
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Assassination · Tier 5 · Column 2
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Requires 20 points in earlier Assassination tiers.
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Assassination · Tier 5 · Column 3
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Requires 20 points in earlier Assassination tiers.
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Assassination · Tier 6 · Column 3
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Requires 25 points in earlier Assassination tiers.
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Assassination · Tier 7 · Column 2
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Requires Mutilate at max rank.
Requires 30 points in earlier Assassination tiers.
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Rogue
points
Combat · Tier 1 · Column 1
Increases the damage done by your Eviscerate ability by 7%.
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Combat · Tier 1 · Column 2
Reduces the Energy cost of your Sinister Strike ability by 3.
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Combat · Tier 1 · Column 3
Increases your Dodge chance by 1%.
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Combat · Tier 2 · Column 1
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Requires 5 points in earlier Combat tiers.
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Combat · Tier 2 · Column 2
Increases your Parry chance by 2%.
Requires 5 points in earlier Combat tiers.
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Combat · Tier 2 · Column 3
Increases your chance to hit with all attacks and Poisons by 1%.
Requires 5 points in earlier Combat tiers.
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Combat · Tier 3 · Column 1
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Requires 10 points in earlier Combat tiers.
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Combat · Tier 3 · Column 2
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Requires 10 points in earlier Combat tiers.
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Combat · Tier 3 · Column 4
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Requires 10 points in earlier Combat tiers.
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Combat · Tier 4 · Column 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
Requires 15 points in earlier Combat tiers.
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Combat · Tier 4 · Column 2
Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
Requires 15 points in earlier Combat tiers.
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Combat · Tier 4 · Column 3
Increases the damage done by your off-hand weapon by 5%.
Requires 15 points in earlier Combat tiers.
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Combat · Tier 5 · Column 2
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Requires 20 points in earlier Combat tiers.
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Combat · Tier 5 · Column 3
Gives your melee weapon attacks a benefit depending on the weapon: Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Requires 20 points in earlier Combat tiers.
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Combat · Tier 6 · Column 2
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Requires 25 points in earlier Combat tiers.
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Combat · Tier 6 · Column 3
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Requires Hack and Slash at max rank.
Requires 25 points in earlier Combat tiers.
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Combat · Tier 7 · Column 2
Increases your Energy regeneration rate by 100% for 15 sec.
Requires 30 points in earlier Combat tiers.
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Rogue
points
Subtlety · Tier 1 · Column 1
Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
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Subtlety · Tier 1 · Column 2
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
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Subtlety · Tier 1 · Column 3
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
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Subtlety · Tier 2 · Column 1
Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Requires 5 points in earlier Subtlety tiers.
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Subtlety · Tier 2 · Column 2
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Requires 5 points in earlier Subtlety tiers.
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Subtlety · Tier 2 · Column 3
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Requires 5 points in earlier Subtlety tiers.
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Subtlety · Tier 2 · Column 4
Increases the critical strike chance of your Ambush ability by 15%.
Requires 5 points in earlier Subtlety tiers.
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Subtlety · Tier 3 · Column 1
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Requires 10 points in earlier Subtlety tiers.
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Subtlety · Tier 3 · Column 2
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Requires 10 points in earlier Subtlety tiers.
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Subtlety · Tier 3 · Column 3
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Requires 10 points in earlier Subtlety tiers.
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Subtlety · Tier 4 · Column 1
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Requires 15 points in earlier Subtlety tiers.
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Subtlety · Tier 4 · Column 2
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Requires 15 points in earlier Subtlety tiers.
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Subtlety · Tier 4 · Column 3
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Requires 15 points in earlier Subtlety tiers.
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Subtlety · Tier 5 · Column 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Requires 20 points in earlier Subtlety tiers.
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Subtlety · Tier 5 · Column 2
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Requires 20 points in earlier Subtlety tiers.
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Subtlety · Tier 5 · Column 3
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Requires Serrated Blades at max rank.
Requires 20 points in earlier Subtlety tiers.
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Subtlety · Tier 6 · Column 1
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Requires 25 points in earlier Subtlety tiers.
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Subtlety · Tier 6 · Column 3
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Requires 25 points in earlier Subtlety tiers.
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Subtlety · Tier 7 · Column 2
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Requires Preparation at max rank.
Requires 30 points in earlier Subtlety tiers.
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Race synergy
Choose a race currently documented as playable for Rogue. Racial data keeps the same source and verification labels as the rest of the wiki.
Available races
Horde · 4 documented racials
+10% Attack Power & Spell Power for 15 sec.
Immune to Curses and Banes; reduced Magical damage taken for 8 sec.
While wielding an axe, +1% spell and ability critical strike chance.
Stun duration reduced by 20%.
Gameplay evidence
