Blood Fury
Community transcription+10% Attack Power & Spell Power for 15 sec.
Talent calculator

Spend points across Beast Mastery, Marksmanship, Survival, share builds, compare Forever talents with Classic, and review the races currently documented for Hunter. Estimated tooltip ranks remain provisional until Beta data is available.
Interactive build
Hunter
points
Beast Mastery · Tier 1 · Column 2
While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
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Beast Mastery · Tier 1 · Column 3
Increases the Health and Armor of your pets by 3%.
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Beast Mastery · Tier 2 · Column 1
Increases all damage you deal by 1% while your pet is active.
Requires 5 points in earlier Beast Mastery tiers.
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Beast Mastery · Tier 2 · Column 2
Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Requires 5 points in earlier Beast Mastery tiers.
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Beast Mastery · Tier 2 · Column 3
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Requires 5 points in earlier Beast Mastery tiers.
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Beast Mastery · Tier 2 · Column 4
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Requires 5 points in earlier Beast Mastery tiers.
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Beast Mastery · Tier 3 · Column 2
Increases the movement speed of your pets by 30%.
Requires 10 points in earlier Beast Mastery tiers.
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Beast Mastery · Tier 3 · Column 3
Increases the damage done by your pets and hawks by 3%.
Requires 10 points in earlier Beast Mastery tiers.
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Beast Mastery · Tier 4 · Column 1
Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
Requires 15 points in earlier Beast Mastery tiers.
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Beast Mastery · Tier 4 · Column 3
Increases the critical strike chance of your pets and hawks by 2%.
Requires 15 points in earlier Beast Mastery tiers.
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Beast Mastery · Tier 4 · Column 4
Command a hawk to dive-bomb your targeted enemy, dealing 53 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Requires 15 points in earlier Beast Mastery tiers.
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Beast Mastery · Tier 5 · Column 1
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Requires 20 points in earlier Beast Mastery tiers.
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Beast Mastery · Tier 5 · Column 2
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Requires Bestial Swiftness at max rank.
Requires 20 points in earlier Beast Mastery tiers.
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Beast Mastery · Tier 5 · Column 4
Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
Requires 20 points in earlier Beast Mastery tiers.
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Beast Mastery · Tier 6 · Column 3
Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Requires Ferocity at max rank.
Requires 25 points in earlier Beast Mastery tiers.
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Beast Mastery · Tier 7 · Column 2
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Requires Intimidation at max rank.
Requires 30 points in earlier Beast Mastery tiers.
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Hunter
points
Marksmanship · Tier 1 · Column 1
Increases the range of your ranged weapons by 2 yards.
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Marksmanship · Tier 1 · Column 2
Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
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Marksmanship · Tier 1 · Column 3
Increases your critical strike chance with all attacks by 1%.
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Marksmanship · Tier 2 · Column 1
Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Requires 5 points in earlier Marksmanship tiers.
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Marksmanship · Tier 2 · Column 2
Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Requires 5 points in earlier Marksmanship tiers.
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Marksmanship · Tier 2 · Column 3
Increases your Attack Power by 20% of your Intellect.
Requires 5 points in earlier Marksmanship tiers.
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Marksmanship · Tier 3 · Column 1
Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Requires 10 points in earlier Marksmanship tiers.
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Marksmanship · Tier 3 · Column 2
Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Requires 10 points in earlier Marksmanship tiers.
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Marksmanship · Tier 3 · Column 4
You deal 20% increased damage with all attacks while you do not have an active pet.
Requires 10 points in earlier Marksmanship tiers.
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Marksmanship · Tier 4 · Column 2
Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
Requires 15 points in earlier Marksmanship tiers.
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Marksmanship · Tier 4 · Column 3
Increases the critical strike damage bonus on all ranged abilities by 6%.
Requires Careful Aim at max rank.
Requires 15 points in earlier Marksmanship tiers.
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Marksmanship · Tier 5 · Column 1
Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
Requires Rapid Killing at max rank.
Requires 20 points in earlier Marksmanship tiers.
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Marksmanship · Tier 5 · Column 3
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
Requires 20 points in earlier Marksmanship tiers.
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Marksmanship · Tier 5 · Column 4
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Requires 20 points in earlier Marksmanship tiers.
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Marksmanship · Tier 6 · Column 3
Increases the damage you deal with ranged weapons by 1%.
Requires 25 points in earlier Marksmanship tiers.
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Marksmanship · Tier 7 · Column 2
A steady snipe that increases ranged damage by 160.
Requires Trueshot Aura at max rank.
Requires 30 points in earlier Marksmanship tiers.
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Hunter
points
Survival · Tier 1 · Column 2
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
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Survival · Tier 1 · Column 3
Increases your Parry chance by 2%.
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Survival · Tier 2 · Column 1
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
Requires 5 points in earlier Survival tiers.
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Survival · Tier 2 · Column 2
Increases the critical strike chance of all your melee abilities by 2%.
Requires 5 points in earlier Survival tiers.
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Survival · Tier 2 · Column 3
Increases your total Health by 2%.
Requires 5 points in earlier Survival tiers.
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Survival · Tier 2 · Column 4
Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Requires 5 points in earlier Survival tiers.
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Survival · Tier 3 · Column 1
Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Requires 10 points in earlier Survival tiers.
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Survival · Tier 3 · Column 2
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Requires 10 points in earlier Survival tiers.
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Survival · Tier 3 · Column 3
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Requires 10 points in earlier Survival tiers.
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Survival · Tier 4 · Column 1
Increases your chance to hit with your Trap and Feign Death abilities by 5%.
Requires 15 points in earlier Survival tiers.
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Survival · Tier 4 · Column 2
Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%.
Requires 15 points in earlier Survival tiers.
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Survival · Tier 4 · Column 3
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Requires Deterrence at max rank.
Requires 15 points in earlier Survival tiers.
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Survival · Tier 5 · Column 1
Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Requires 20 points in earlier Survival tiers.
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Survival · Tier 5 · Column 2
Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.
Requires 20 points in earlier Survival tiers.
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Survival · Tier 5 · Column 3
Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Requires 20 points in earlier Survival tiers.
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Survival · Tier 5 · Column 4
A powerful kick that deals 100% melee weapon damage.
Requires 20 points in earlier Survival tiers.
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Survival · Tier 6 · Column 3
Increases your Agility by 2%.
Requires 25 points in earlier Survival tiers.
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Survival · Tier 7 · Column 2
Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
Requires Expose Prey at max rank.
Requires 30 points in earlier Survival tiers.
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Race synergy
Choose a race currently documented as playable for Hunter. Racial data keeps the same source and verification labels as the rest of the wiki.
Available races
Horde · 4 documented racials
+10% Attack Power & Spell Power for 15 sec.
Immune to Curses and Banes; reduced Magical damage taken for 8 sec.
While wielding an axe, +1% spell and ability critical strike chance.
Stun duration reduced by 20%.